Elvenar
I have been playing the game now since March, 2018. I played with one city for a long time, then I decided to start another. When you start a city, you have to decide if your city is going to be an Elf city or a Human city. I had chosen Elf the first time around since I liked the architect better. But I thought the Human cites I had come in contact with had some neat buildings too, hence the reasoning for starting another city.
When you sign into your city, you are greeted with either an Elf or a Human, like such:
When you sign into your city, you are greeted with either an Elf or a Human, like such:
You also get a "tip" which helps the first couple of times you read it. It would be nice if they had more though.

Then you enter your city - it starts off something like this one, which is an Elf city. You have to build residences and workshops. The residences provide population while the workshops give you supplies. You will need the supplies in order to make goods with manufactories that you will get later on.
There are three level of goods:
There are three level of goods:
- Tier 1: Marble, Planks, and Steel
While you can produce all three, you will find that pretty soon you are producing more of one than the others. This is called a boosted good. A lot of players only produce boosted goods and trade them for whatever they need of the other goods. This is the way I have come to play the game also. It was hard at first to give up the other two since I wanted to see the buildings and how they change, but in the long run it saves you space - which is always a concern! - Tier 2: Scrolls, Silk, and Crystals
Again, you will have one that is your boosted good and that you will be able to make way more of - so it only makes sense to concentrate on that one. - Tier 3: Gems, Elixir, and Magic Dust
Same thing here.